While its staff has gone to great lengths to distance Freedom Wars from “hunting” games, it’s inevitable that some gamers will have been through such games and will have experience with well-done, complete, rewarding crafting systems and will therefore be miffed by the silliness found here. Treasure hunters may be lured in by the prospect of crafting, but the system in Freedom Wars is inefficient at best, a migraine at worst. The players, not having much experience dealing with human enemies, could be left scratching their heads for a while. They’re far better at sniping than any human could be and will take full advantage of their superior numbers. Late in the game, the small enemies (mostly humans) take a huge ramp up in appearances and strength. Some enemies with medium resistance and/or size could have been great. Freedom Wars features giant Abductors that take great teamwork to kill, plus tiny enemies that die in only a hit or three, but no middle ground. It would have been nice to have more medium enemies at times. If that sounds cool as shit, it’s because it is. Is his shield blocking your friends’ attacks? Slicey-slicey! You can actually shoot on up there Shadow of the Colossus-style and start cutting things off. Laser beam killing my allies? Bye-bye, beam. I’d use my grappling hook to launch up onto Abductors and cut off whatever parts of their arsenal were giving me the most crap. I also loved the different dimensions brought to each battle by the different weapons, particularly the chainsaw. If the Abductor can’t thwart the move in time, you and your buddies get an opening to wail on it. One can shoot a fuggin’ Batman grappling hook (“Thorn” if you wanna use the less cool, real word) at an Abductor, then work to drag it down. Freedom Wars features a dragdown system that gave fights a great team feeling. In order to work towards freedom, characters in this game perform odd jobs for the people in power, most commonly involving the slaughter of giant monsters known as Abductors. Players take to the field alongside AI companions and a personal robotic assistant called an Accessory. Those who can’t figure out a good team setup and get the right equipment could be setting themselves up for heaven or hell. There’s a difficulty spike midway through the game that will force players to take an honest self evaluation. The game could benefit from a re-balancing of human enemies (flamethrowers are broken as hell), but overall I loved the way it rewarded real strategy and proper use of tactics. I disagree with reports that the game was too difficult challenge is just about at the perfect level. Despite all the other crap I’ll describe later, let it be known that Freedom Wars packs fantastic, exhilarating combat. Make no mistake, this is why you play Freedom Wars. No doubt this game’s strongest aspect is its battle system.
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